
Project Overview
Word Wyrm is an educational gaming platform designed to make language learning engaging and effective through gamification and AI-powered instruction. The project focuses on transforming traditional language learning methods into interactive, memorable experiences.
Deliverables
Phase I: Problem & Research

We began by defining the problem: language learning often relies on worksheets and drills that are boring and passive. Through user interviews and persona development, we uncovered the importance of intuitive design and the need to balance fun with measurable learning outcomes.
Interviews and User Research


Phase II: Hypothesis & Validation
Based on our research, we developed hypotheses about user behavior and classroom integration. We conducted validation sessions with teachers and students to refine these assumptions, ensuring we stayed grounded in real user needs.


Phase III: Ideation & Design Sprint
Using techniques like Crazy 8s brainstorming, we rapidly generated a wide range of solutions. These sketches helped us explore both playful and practical ideas for gamifying language practice. We mapped user journeys to capture teacher and student workflows. This gave us visibility into key pain points and opportunities where AI-powered gamification could enhance learning experiences.




Our interdisciplinary team combines expertise in education technology, game design, and language learning to create an effective solution.
Next Steps
This project is currently in the research and discovery phase. A full case study with detailed findings, prototypes, and outcomes will be published as the project progresses.